![]() Regeneration is a more consistent source of survivability than defense, as it provides the same benefit regardless of how much damage the player takes per hit.While defensive builds are viable on higher difficulties, it will usually take heavier defense investment to reach the same level of effectiveness, and raw defense is unlikely to offer much protection from contact damage in the for the worthy and get fixed boi seeds. As a rule of thumb, each point of defense is more effective than a 1% DPS boost when damage taken per hit is less than 50 / 75 / 100. To maximize the effectiveness of these sets, it's recommended to use defensive accessories reforged to Warding. Defense is a historically undervalued but useful stat that becomes even more useful on specialized tank builds, some of which are listed in this guide.Sentry capacity is not as universally useful as minion capacity, due to the stationary nature of sentries making them difficult to use outside of dedicated arenas.Even without investment in summon damage, a single minion can contribute a considerable amount of DPS, along with other potential benefits like attacking enemies coming from multiple directions, or stunlocking them. However, the autonomous nature of minions allows all classes to benefit from increased capacity. Minion capacity is often thought of as a class-specific stat. ![]() For simplicity, this guide assumes that both stats are equally valuable. The optimal combination of total damage and critical chance is around 50/50, though enemy defense tilts the balance slightly in favor of damage. Damage and critical strike chance are straightforward stats that boost the player's damage output.In most combat situations, the most beneficial armor stats are damage, critical strike chance, minion capacity, health regeneration, and defense.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |